Saruman, Black Traitor (4R173)

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Saruman's Staff, Wizard's Device (4R174)

Saruman, Black Traitor (4R173) is a Isengard Minion from the The Two Towers set.

Collection Info
Title Saruman
Subtitle Black Traitor
Unique Yes
Collectible Yes
Set 4 - The Two Towers
Rarity R - Rare
Card Number 173
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Isengard
Side Shadow
Card Type Minion
Race Wizard
Twilight Cost 4
Strength 8
Vitality 4
Site Number 4
Game Text Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

When you play Saruman, you may discard a condition.

Shadow: Exert Saruman to play Saruman’s Staff from your discard pile.

Translations
DE - German


Game Text Saruman darf in der Fernkampfphase keine Wunde erleiden und keinem Kampf zugewiesen werden. Wenn du Saruman spielst, darfst du einen Effekt ablegen. Schatten: Strenge Saruman an, um Sarumans Stab aus deinem Ablagestapel zu spielen.
ES - Spanish


Game Text Saruman no puede recibir heridas durante la fase de arquería y no puede ser asignado a una escaramuza. Cuando juegas a Saruman, puedes descartar una condición. Sombra: Esfuerza a Saruman para jugar La Vara de Saruman de tu pila de descartes.
FR - French
Card Name Saroumane, Traître Noir
Game Text Saroumane ne peut pas être blessé durant la phase d’archerie et ne peut pas être affecté au combat. Lorsque vous jouez Saroumane, vous pouvez défausser une situation. Ombre : Affaiblissez Saroumane pour jouer Le Bâton de Saroumane de votre pile de défauss
IT - Italian


Game Text Saruman non può subire ferite durante la fase degli arcieri e non può essere assegnato a una schermaglia. Quando giochi Saruman, puoi scartare una condizione. Ombra: Sforza Saruman per giocare Il Bastone di Saruman dalla tua pila degli scarti.


Technical Info
Wiki Base Card ID LOTR-EN04S173.0
TLHH ID LOTR04173
GEMP ID 4_173
LOTRO Hex ID 6D 9A D0 03
LOTRO Image ID 04_173


Strategy[edit]

Gameplay Strategy[edit]

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Deckbuilding Strategy[edit]

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Rulings[edit]

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Alternate Personas[edit]

Portrait Name Game Text
Saruman, Keeper of Isengard (3R68) Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

Uruk-hai are fierce.

Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound.

Saruman, Servant of the Eye (3C69) Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

Assignment: Exert Saruman to assign an minion to a companion (except the Ring-bearer). That companion may exert to prevent this.

Saruman, Rabble-rouser (4R33) Saruman may not be assigned to a skirmish.

Each time the fellowship moves, the Free Peoples player must exert a companion for each Man you can spot. Skirmish: Exert Saruman to make a Man strength +2.

Saruman, Master of Foul Folk (5R56) Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

Each time the fellowship moves, you may heal each Orc twice.

Shadow: Exert Saruman to play an possession from your discard pile.

Saruman, Of Many Colours (12R54) Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1.
Saruman, Agent of the Dark Lord (12S144) Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Skirmish: Exert Saruman to make an  minion strength +2.

Each time a companion is killed, you may heal Saruman.

Saruman, Instigator of Insurrection (17R37) Saruman cannot be assigned to a skirmish.

While you can spot 6 companions, each minion gains hunter 2.

Response: If a hunter minion is about to take a wound, exert Saruman to prevent that.

Saruman, Servant of Sauron (17R38) Aid - . (At the start of the maneuver phase, you may remove to transfer this to a minion.)

Each time bearer wins a skirmish, you may exert a companion.

Saruman, Coldly Still (17S48) Each minion bearing a possession is strength +2.

Skirmish: Exert Saruman to play a possession from your discard pile.

Saruman, Curunir (17S115) Each time an hunter wins a skirmish, heal a different minion.

Skirmish: Exert Saruman twice to make a companion lose the hunter keyword until the start of the regroup phase.

Saruman, Master of the White Hand (17R116) Each companion is resistance -1.

Skirmish: Exert Saruman to discard a condition borne by a companion skirmishing an minion.

Saruman, Fell Voice (V1_30) While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.

While at a site bearing a weather, each minion is strength +2.

Response: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. ​


See Also[edit]

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